Negative Reinforcement Upcoming V1.001 Release


Hi all!
Figured I'd just drop a quick note regarding updates to this - I had hoped to have pushed a polish update to this already, but I'd forgotten that Gamejam entries are locked up until the end of the voting period, so that's on hold until 01/03/25.
As for what is going to be updated:-
New Stage Mechanics
I'm completely replacing stages 29, 32, 36, 37, 42, 46, 49 and 55 with things I didn't have time to implement during the Jam period. Honestly, those original stages are either roadblock-levels of frustrating or a little to similar to multiple other stages. The replacements mostly lean into puzzle-style mechanics more than navigation challenges, so hopefully be a little more interesting.
Minor Stage Updates
I've tweaked a few of the other stages after replaying through the full game again - I've relaxed a couple of timers, truncated or rearranged a couple which went on a bit too long, made a few alterations to graphics to make a couple of things a little clearer. Minor stuff mostly, but makes things a little more pleasant.
Post-Game Content
I've added a small minigame for those who suffer clear every stage of the main game. It's... pretty dumb.
Files
Get Negative Reinforcement
Negative Reinforcement
Tactical Puzzle-Action Maths Game
More posts
- Negative Reinforcement V1.001 Released Now2 days ago
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dunno if you saw but this is Pick of the Week on Hello Playdate Podcast. You should hop in the server! https://discord.gg/hYwWHbJp
I'd noticed it due to some traffic from Libsyn yesterday - it caused me no end of confusion for a while as I couldn't remember seeing that listed when I listened to the most recent podcast episode last week!