Negative Reinforcement
A downloadable game
A Maths Puzzle Action Game made for the Playdate, made for the Uncranked Winter Gamejam 2025. Play through 57 Numberific stages in which you attempt to formula a number that is Below Zero!
How To Play
Use the Directional pad to move, press the A button to pick up and place tiles, press the B button to quit the stages. There's more detailed instructions in game.
Press A and B together to skip to the end of the opening/ending cutscenes.
Version Differences
negative-releasebuild.pdx.zip is the original Gamejam release version of the game.
negative-v1001.pdx.zip is the updated version - it replaces a number of stages and has a number of other minor polish changes, plus a little post-game content. This is probably the version you actually want.
Development log
- Negative Reinforcement V1.001 Released Now2 days ago
- Negative Reinforcement Upcoming V1.001 Release16 days ago
Comments
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Great cozy graphics!
Just finished the game :) I haven’t played my PlayDate console in a while and was surprised to see you released another game.
Some of the levels Really got me on loop for a while. This is a great addition to the other games you made.
You’re my favorite creator on the PlayDate platform, keep it up.
Thanks for the kind words - appreciate it!
Love your games, digikerot. Just out of curiosity, I see this was part of the Uncrank'd Game Jam. Very cool. Does this version differ from the game jam version or is it the same game build? Also, do you consider this game finished, or are you still working on it?
The build that's up at the moment is still the Jam build. Planning on putting out an updated version as soon as I've got time to properly do a test run of it, probably next weekend at the latest. That version will probably be more or less complete, though.
Fantastic. I'm roughly 20 levels in to the current build. Do you mind if I ask what will be the differences between the current and upcoming versions?
Mostly I'm modifying a few of the level layouts (either shortening things which went on a little too far past being interesting, or just some minor visual tweaks to aid readability), and I'm replacing what will probably be around 8 levels entirely that were either too similar to other stages or more frustrating than I feel good about subjecting others to with ones featuring mechanics I ran out of time during the Jam to implement.
Oh, duh, forgot that uploads get locked for Jam submissions until the voting period is over. Guess the update will be out on 1st March then.