
Super High School Sports Day Crankathlon
A downloadable game
Crank It Till You Make It... To The Finish Line!
It's Sport Day at the prestigious St Thompsons High School for Girls, and the most important event at all school sports days in the space year of 2057 is the dreaded Crankathlon - Nine gruelling (and largely easy to program in the space of a weekend) events that really puts it's participants to the test!
About
Theoretically I made this for PlayJam2, though I'm hitting the theme a little tenuously here - I'd already been pondering what a Playdate take on something like Track and Field would be, and this was a good opportunity to low-stakes, low-commitment spitball out a few ideas. The game is completely unbalanced and generally way too easy, apart from the hammer throw event, which is way too hard. It was a Gamejam game, so expect bugs, and also a lot of sound effects and audio queues I didn't get around to putting in. Well, I guess you should not expect the later of those, since they're not there, but you know what I mean.
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Development log
- Crankathlon PostmortemDec 13, 2022
Comments
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So I realized this was a sorta' prequel-ish game to the other one, so I had to check it out. It was fun, but I definitely liked Danger Course more.
Cause no June in this game.Like it was a nice little collection of mini games, and most of them didn't take too long to get the hang of.Except basketball, it's a miracle when I can make even one basket.And unusually violent for the hurdlesdid Coach Koach set that one up. But it was fun, and a little introduction to the universe of Danger Course, though i probably should've played this one first XDYeah, Danger Course basically came out of me want to try to throw together something quick as I was getting frustrated with how long it was taking me to finish a different project. It didn't end up panning out that way (it ended up taking about four times as long as I was expecting), but I basically did the initial game design working around assets I already had - so the running sprites from this (though the new June sprite aside, Alys is actually 1 pixel shorter in DC, not that you'd notice on the PD), the mines are from Sight Blight, the fire is from... well, something I've not actually released yet, but it was something I already had lying around.
Ah yeah, I'd noticed in Danger Course about the heights, that Julia and Betty were noticeably taller than Clarice and Alys. June also looked taller, but it might've just been the pigtails.
It's good that you've been able to reuse assets though. Makes it easier on you, and gives your games your own signature. 🙂
Thanks!
To be fair, the bucket game is a little broken to be honest, but it was a Gamejam project and I kind of ran out of time to fiddle with the controls and the collision detection on that a little more.
wow I can't wait to play this. Lifelong hardcore crash 'n the boys fan.